Jessica Ebner
Los Angeles, CA
jess_ebner@yahoo.com
EXPERIENCE:
Illustrator and Concept Artist
Nickelodeon Games
Glendale, CA. 2012 - 2014
My responsibilities include:
-Creating illustrations to draw users to the game. My artwork is used in monthly marketing campaigns: e-mail blasts, advertising on Nick.com, televised Nickelodeon commercials, and the Monkeyquest.com landing page.
- Concepting artwork for environments, characters, wearable items, and inventory items.
- Occasionaly working with maya texture maps, and modeling.
- Matching my work to be on model with the existing art style, and to be relatable within the Monkey Quest world.
Main programs used: Flash, Photoshop, Maya.
Associate Art Director
Nickelodeon Games
PetpetPark.com
Glendale, CA. 2008 - 2014
As the Associate Art Director, I collaborate with the Project Manager to create the visual and story theme each month for PetPet Park.com . I lead my team of eleven artists to consistently deliver immersive, engaging online worlds full of the rich storytelling and high quality artwork that Nickelodeon is known for.
My responsibilities include:
- Brainstorming and leading design direction for each month's new world, including level concept, character design, items, and outfits.
- Creating full illustrations for the site's landing page each month, marketing illustrations, artwork for print ads, and commercials.
- Animating interactive objects in the game, creating animations for the pets, as well as the player character animations.
- Overseeing the art team in creation of on-model artwork and animation against tight deadlines.
- Interviewing new hires.
- Technical trouble shooting i.e., working with code built into the art templates, assisting with any flash questions the team might have.
- Creating artist friendly templates for the in game wearables, home and garden items, and pet characters. Built the character models from scratch while trouble shooting it with the programming team.
-Work with task and project managers to ensure work can be completed in a reasonable and timely manner.
-Approving employee time-sheets, and absence requests.
Main programs used: Flash (animation, art creation, character models), Photoshop, Open-Space Editor.
Character Designer & Animator
Nickelodeon Games
Glendale, CA. 2012
My responsibilities include:
- Helped workout the overall art design and style of the game.
- Concepted the character designs and final art for the game's enemy characters, and sidekick characters.
- Animated the different states for the enemy, player, and side kick characters.
- Concepted and created the game backgrounds for the different levels.
- Animated the intro animation, which maps out the storyline, and is also a tutorial on how to play the game.
- Animated the finale animation: wraps up the story, and is the final pay off for completing the game.
- Received direction from out-of-house producers and programmers through the course of this project. Made sure I was readily available for feedback, and to trouble shoot.
Main programs used: Flash, Photoshop.
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GAME ARTIST / ANIMATOR
AstroTilly Mobile Game
Freelance, 2013 - current
My responsibilities:
- Created / concepted, all characters for the game.
- Created all character animations.
- Created all background and environment art.
- Designed all buttons, pop-out windows, and intro screen art. (interface graphic design)
- Concepted the entire look and feel of the game.
- Logo creation for company and game.
Main programs used: Flash, Photoshop.
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Animator / Graphic Designer (all around artist for web, print, & film)
Aqua-Vid Productions
Burbank, CA. 2005 - 2007
Responsible for creating a variety of art, and graphic elements for video and website production.
responsibilities:
- Animate / Motion Graphics for company logo introductions, website intro animations, website rollover animations, motion graphics for dvd credits and intros.
- Making motion graphics for DVD Intros, DVD Menu interfaces, and Flash websites.
- Illustration for websites, medical brochures, restaurant menus, independent films, and music videos.
- Graphic Design for logos, websites, dvd interfaces, medical brochures, restaurant menus, independant films, and music videos.
Main programs used: Flash- (animation, website building, illustration, action script), Photoshop- (illustration/graphic design, logos), Maya-(basic modeling, animation, texturing), After Effects- (motion graphics, animation), Illustrator- (graphic design, logos).
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3-D Modeler / Texture Artist (internship)
Crash & Sues Productions
Minneapolis, MN 2004 (6 months)
responsibilities:
- Production animation: Assisted in animation in 3 different commercials. Character animation and effect animation.
- Modeling: modeled character and clothing to be used in a General Mills commercial.
-Texture art: unwrapped and painted texture maps as needed.
Main programs used: Maya, Photoshop, After Effects.
http://www.crash-sues.com
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3-D Modeler / Texture Artist (internship)
Wet Cement Productions
Minneapolis, MN 2003 (4 months)
responsibilities:
-Character animation for a children's cartoon about cars.
Main programs used: Lightwave
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EDUCATION:
Minneapolis College of Art and Design (MCAD)
BFA in Animation (2004.)
Gnomon School of Visual Art and Design
Intro to Maya course (2009, one semester long)
RESUME








