Jessica Ebner


ART DIRECTOR | GAME ART LEAD


Creative leader and Art Director with 15+ years of experience leading high-performing teams across games and other digital platforms. Proven track record in building scalable 2D and 3D pipelines, mentoring cross-disciplinary talent, and delivering visually compelling, production-ready work from concept through launch and live operations.

I define visual direction while contributing directly to the artwork that brings characters, worlds, and stories to life; balancing strong aesthetics with clarity, performance, and production realities. Whether launching new IP or evolving live titles, I value clear direction, open collaboration. I believe the strongest creative outcomes come from clear direction, open collaboration, and a shared sense of purpose across teams.


RESUME:


- DOWNLOAD PDF VERSION -


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Jessica Ebner

Los Angeles, CA

jess.ebner@gmail.com

portfolio: jessebner.com


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CORE SKILLS


Art Direction • Concept Art • Team Leadership • 2D/3D Pipelines • Stylized Worlds • UI/UX Art • Game Asset Production • Agile Workflow • LiveOps Content • Figma • Maya • Photoshop • AI ( ChatGPT, Image to Image, Grok )


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EXPERIENCE


KAZOO GAMES Art Director / Artist (2020–2025) 


● Led art for mobile title 8 Ball Champions (PvP Billiards game), collaborating closely with 3D and Creative Directors. 

● Defined visual style and produced 2D assets: characters, environments, props, UI, shop icons.



JAM CITY


Art Director (2018-2020)


● Directed art for Wild Things: Animal Adventure (Match-3). Nominated for 'Game of the Year' by Pocket Gamer.

Created principal art to guide the look of the game through the entire project.

● Managed concept/UI/3D artists; built style guides; oversaw chapter updates and marketing art. 


Lead Artist (2017–2018


● Led art on Safari Smash, supported Wild Things

● Delivered concepts for environments, characters, game pieces; managed deadlines. 


Senior Artist (2015–2017


● Created in-game and marketing art for Genies & Gems, Safari Smash, and Book of Life.

● Designed match pieces, splash screens, and textured 3D assets. 



AGE of LEARNING Artist 2014–2015 


Illustrated and worked on animations for educational mobile games and interactive books. “ ABC Mouse” is available in over 4,500 libraries across the US and Canada)

● Animated UI/game elements for improved engagement. 



NICKELODEON GAMES


Lead Concept Artist Monkey Quest (Web) 2013–2014 


● Produced concept art for environments, characters, and wearables. 

● Delivered marketing illustrations for email, web, and video. 


Point Artist Scribble Hero (Mobile) 2012-2012


● Defined the game’s visual style. Designed/animated characters, levels, and cinematics. 


Associate Art Director Neopets & Petpet Park (Web) 2009–2012 


● Directed world-building, themes, and monthly content. 

● Led art team across design, animation, and marketing deliverables. 

● Collaborated with engineering and production to streamline pipelines. 


Aquavid Productions | Artist 2005–2007 


● Graphic Designer / Created motion graphics, 3D models, web design, and video editing for multimedia projects. 


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EDUCATION 


BFA, Animation Minneapolis College of Art and Design — 2004 

3D Modeling GNOMON School of Visual Effects, Los Angeles — 2009