8 BALL CHAMPIONS (Mobile PvP Billiards Game)

Art Director | Point Artist


[Click to view 8 Ball Champions game]


As both the Principal Artist and Art Director in a startup environment, I took a very hands-on approach, often wearing multiple hats to guide and build the visual identity of a competitive mobile billiards title. I led the overall art direction, collaborating closely with concept and 3D artists to define the look and feel of the characters, environments, UI, and 2D assets, ensuring visual consistency aligned with gameplay and brand goals.

Our vision was to create an elevated PvP billiards experience by integrating expressive 3D characters and polished, high-quality visuals that stood apart from other games in the genre. Beyond directing the team, I contributed directly by creating concept art, in-game assets, and marketing materials, and by working in Unity to implement assets, maintain visual quality, and support the final player experience. The art direction and tone were developed strategically with a primarily male target audience in mind.

Art Director | Principal Artist


These are examples of artwork I oversaw and directed throughout the game’s development, as well as art I personally created.

This splash page was a team collaboration. I created the initial composition sketches, one of the 3D artists handled the character posing and rendering, and the final effects were added in post. The aim was to design a visually striking page that resonates with a predominantly male audience.

Left: My original character concept. Right: The in-game 3D model, refined over multiple iterations with my notes and direction. The final model was created by one of the team’s 3D artists.

Character screen built to show off the detail and style of a top-tier designer outfit.

An example of touch-up feedback, calling out targeted adjustments to align the model with the desired style and refine the character’s overall look.

Left: My original character concept. Right: The in-game 3D model, refined over multiple iterations with my notes and direction. The final model was created by one of the team’s 3D artists.

Left: My original character concept. Right: The in-game 3D model, refined over multiple iterations with my notes and direction. The final model was created by one of the team’s 3D artists.

Left: My original character concept. Right: The in-game 3D model, refined over multiple iterations with my notes and direction. The final model was created by one of the team’s 3D artists.

Left: My original character concept. Right: The in-game 3D model, refined over multiple iterations with my notes and direction. The final model was created by one of the team’s 3D artists.

Wearable and character concepts, created by me, for player customization. One neutral outfit was designed for easy re-texturing to save resources, and one high-value outfit with new geometry was created for strong visual impact and player motivation.

▲ Wearable and character concepts, created by me.

▲ Wearable and character concepts, created by me.

▲ I designed and rendered the final art for all the above six-tier currency bundle packs, focusing on clear visual progression to represent growing value and reward.

Pool cue concepts designed and created by me for 3D modeling.

Concept Art: These items were designed and created by me. This is an organized sheet displaying items in tiered order. I collaborated with the game design to establish a clear visual language and consistent guidelines for each tier of pool cues, gloves, and chalk. I later compiled and maintained these assets in a shared Google Doc for the team.

Concept Art: This concept page was created by me to guide the 3D team with clear visuals and organized texture layouts created to, helping ensure accuracy and efficiency during environment production.

Final 3D product in game created by 3D artist.

▲ I created these food item icons.

designed these emojis to be unique and tailored specifically for this game.

I designed and rendered this interface for a mini-game to play roulette and earn prizes. This was later made in 3D to animate and function in game.

Logos created and rendered specifically for the mini-game.

Art Direction: Pinball-themed board created for an in-game mini game created by concept artist on the team.

Art Direction: Images for App Store.

Pool table concept and final texture art I created. The top texture tiles four times to reduce file size, with each table and environment themed after a different city and country.

These are the final characters after I painted over the 3D models to refine details and make them marketing-ready.

Concept for Town: The goal was to design an entire town, complete with buildings and their upgrade variations. A key challenge was creating an isometric map that could accommodate each structure at every stage of its upgrade, ensuring that nothing overlapped or obstructed other elements. I created the initial sketch and the concept art image.


This is the 3D version of the town. It’s nearing completion, with some remaining set dressing and paint-over work to be added. This was created by a 3D artist on the team.

Town building concept art: The buildings in the town each have 6 different states that progress as you achieve higher level. I created the concepts for these buildings.

Sample of a completed 3D building used to define the intended scale, material quality, and detail level for the rest of the map moving forward. This was created by one of the 3D artists on the team.